Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
References
| Link | Resource |
|---|---|
| https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a | Patch |
| https://github.com/Coding-Solo/godot-mcp/issues/64 | Issue Tracking |
| https://github.com/Coding-Solo/godot-mcp/pull/67 | Issue Tracking Patch |
| https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928 | Vendor Advisory |
Configurations
History
No history.
Information
Published : 2026-02-04 22:16
Updated : 2026-03-18 14:25
NVD link : CVE-2026-25546
Mitre link : CVE-2026-25546
CVE.ORG link : CVE-2026-25546
JSON object : View
Products Affected
coding-solo
- godot_mcp
CWE
CWE-78
Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection')
